Eq how does damage bonus work
Cantus Fire Beetle. Damage Bonus Functions First of all, I have to say a big "thank you" to all of the amazingly talented folks who make this project possible! We know that this function is only called if the item in the player's mainhand is a weapon see line in attack. So even though there was some code later in this function to approximate damage bonuses for 2H weapons, it never gets executed. With the function as it is currently, 2H weapons always receive the exact same damage bonus as 1H weapons do.
So Hand to Hand weapons would have been evaluated using the two-handed formulae, and therefore would have had damage bonuses that were unfairly high. But it's inaccurate in many cases. With a ton of help from Reno, Janusd, and Romai, I've constructed a formula to accurately return damage bonuses for all two-handed weapons currently in existence, for levels 28 - I warn you: at first, this function may look absolutely ridiculous.
But I assure you that quite a bit of work and thought went into it. It uses a hybrid of formulas and lookup tables designed for maximum efficiency.
It looks big and ugly, but for the server it's a very good way of getting an accurate result without slowing things down. I figure it's better to err on the side of too many comments, rather than too few! It's a huge conglomeration of ternary operators and multiple operations.
In other cases, lookup tables are used for speed. As I warned you, it's long and ugly-looking, but please don't let that fool you into thinking it's inefficient!
In cases where a formula is the best bet, I use a formula. That is, there are more level 65 toons than any other single level. So it's not a big deal.
However, I believe there are a couple slight inaccuracies in the level range Janusd and Romai provided me with the raw data for this level range, and Romai is currently working to verify these values.
Please don't let that stop you from including this code in the next build. If there are any damage bonus inaccuracies for levels , they are slight.
That means that this function is FAR better than what we currently have! If Romai informs me that there are inaccuracies, I'll correct the tables, and post to let you know to include the updates. Again, I hope that our contributions are welcomed, and that they benefit the project.
Also, I do love coding, so I'd be happy to offer my services on other projects, if needed! Have a great day, everyone! Send a private message to Cantus. Find all posts by Cantus. ChaosSlayer Demi-God. Join Date: May Posts: 1, Send a private message to ChaosSlayer. Find all posts by ChaosSlayer. Still damage divided by delay is the ratio you want to use. See Riposte Weapons - List of lower level weapons good for Riposte Disciplines for a good example list of these.
Hopefully that clears it up. Yther Ore. Yther , May 11, Aggro wise, elemental damage checks for full every swing. That's why you see warrior weapons with high elemental damage.
Gladare , May 12, Yther likes this. Yea, I should of said for lower to mid levels. Higher levels mobs get alot better resists and the effect becomes less for actual DPS. Only the first statistic counts towards the strange rank. December 18, Patch. January 13, Patch. April 15, Patch. August 26, Patch. September 30, Patch Mann-Conomy Update. January 7, Patch. February 3, Patch. February 14, Patch.
February 22, Patch. April 14, Patch Hatless Update. May 5, Patch Replay Update. October 25, Patch. June 27, Patch Pyromania Update. October 29, Patch. November 12, Patch. July 2, Patch 1 Gun Mettle Update. From Team Fortress Wiki.
Jump to: navigation , search. View listings on the Steam Community Market. Get close enough to death, and you will become Death himself. See also: Damage. See also: Crafting. December 17, Patch WAR! Update The Equalizer was added to the game. December 18, Patch Fixed a server crash caused by using the Equalizer. January 13, Patch Players can no longer survive Kamikaze by equipping the Gunboats.
April 15, Patch Reduced the damage bonus the Equalizer receives as the player loses health. The speed boost was not changed. May 12, Patch [Undocumented] The Equalizer was added in the crafting blueprint for the Homewrecker. August 26, Patch Fixed the Lumbricus Lid not playing the correct sound during the Kamikaze taunt. September 30, Patch Mann-Conomy Update [Undocumented] Kamikaze self-damage has been increased to , which prevents Soldiers from surviving the taunt when overhealed normally.
February 14, Patch Fixed melee attacks not destroying remote detonation pipes Stickybombs. February 22, Patch Fixed the Amputator and the Crusader's Crossbow healing teammates that have the Equalizer as their active weapon. April 14, Patch Hatless Update Tuned high-end damage range so it's no longer possible to one-shot certain classes.
Suppress the Medic call effect while active. October 25, Patch [Undocumented] Added Strange quality. All owners of the Equalizer will be automatically granted the Escape Plan. July 5, Patch Fixed not seeing team colors on the sleeves for the Equalizer and the Escape Plan. Soldier achievements How to. Update Soldier. Hidden categories: Pages using duplicate arguments in template calls Item infobox usage.
Navigation menu Personal tools Create account Log in. Namespaces Page Discussion. Views Read View source View history. This page was last edited on 26 October , at Tradable :. Giftable :. Craftable :. Nameable :. Craft No.? Medieval :.
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